Report post Posted July 19, 2017 What is the role of each of these client files? I'm not looking for a lengthy answer, but if anyone could briefly explain what at least one of these files does, it would be greatly appreciated. airtower book club_penguin engine gridview igloo load login mail phone sentry shell stampbook startscreen I am most curious about the ones that are in bold. Share this post Link to post Share on other sites
Report post Posted July 20, 2017 1 hour ago, Gokhan137 said: What is the role of each of these client files? I'm not looking for a lengthy answer, but if anyone could briefly explain what at least one of these files does, it would be greatly appreciated. airtower book club_penguin engine gridview igloo load login mail phone sentry shell stampbook startscreen I am most curious about the ones that are in bold. load.swf is basically the loading file that you embed inside of your play html file. Share this post Link to post Share on other sites
Report post Posted July 20, 2017 8 hours ago, ReidTJ said: load.swf is basically the loading file that you embed inside of your play html file. That's incorrect. 9 hours ago, Gokhan137 said: What is the role of each of these client files? I'm not looking for a lengthy answer, but if anyone could briefly explain what at least one of these files does, it would be greatly appreciated. airtower book club_penguin engine gridview igloo load login mail phone sentry shell stampbook startscreen I am most curious about the ones that are in bold. Airtower: Loads All packet listeners, also sends packet to server. Book: Not too sure, maybe for the redemption system? It's called "Mail" in the dependencies so it might be related to mail though. Club_penguin: It's the main file that controls everything. It's the one that should be loaded in the beginning. Login: It's basically the login screen and it's responsible for logging in a player with the help of sentry and the airtower. Sentry: Basically a hashing SWF as far as I know. Shell: Responsible for loading the crumbs and dependencies file. It also has alot of get and set functions. Engine: It's the main responder to all packets sent by the server which are processed by airtower, even though shell also takes a small part in responding. Phone: EPF Phone. Igloo: Basically it handles all MY igloo related stuff. Not too sure about the rest so I wouldn't like to get any wrong information. 3 Share this post Link to post Share on other sites
Report post Posted July 20, 2017 6 hours ago, Jad said: That's incorrect. Airtower: Loads All packet listeners, also sends packet to server. Book: Not too sure, maybe for the redemption system? It's called "Mail" in the dependencies so it might be related to mail though. Club_penguin: It's the main file that controls everything. It's the one that should be loaded in the beginning. Login: It's basically the login screen and it's responsible for logging in a player with the help of sentry and the airtower. Sentry: Basically a hashing SWF as far as I know. Shell: Responsible for loading the crumbs and dependencies file. It also has alot of get and set functions. Engine: It's the main responder to all packets sent by the server which are processed by airtower, even though shell also takes a small part in responding. Phone: EPF Phone. Igloo: Basically it handles all MY igloo related stuff. Not too sure about the rest so I wouldn't like to get any wrong information. I believe book is responsible for part of the mail system, especially the buddy/recipient portion. And club_penguin (IIRC?) also handles most of the AS2<->AS3 communication via SWFBridge. Gridview deals with igloo customization too. 2 Share this post Link to post Share on other sites