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Jad

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Posts posted by Jad


  1. 8 hours ago, ReidTJ said:

    load.swf is basically the loading file that you embed inside of your play html file.

    That's incorrect. 

     

    9 hours ago, Gokhan137 said:

    What is the role of each of these client files? I'm not looking for a lengthy answer, but if anyone could briefly explain what at least one of these files does, it would be greatly appreciated.

    • airtower
    • book
    • club_penguin
    • engine
    • gridview
    • igloo
    • load
    • login
    • mail
    • phone
    • sentry
    • shell
    • stampbook
    • startscreen

    I am most curious about the ones that are in bold.

    Airtower: Loads All packet listeners, also sends packet to server.

    Book: Not too sure, maybe for the redemption system? It's called "Mail" in the dependencies so it might be related to mail though.

    Club_penguin: It's the main file that controls everything. It's the one that should be loaded in the beginning.

    Login: It's basically the login screen and it's responsible for logging in a player with the help of sentry and the airtower.

    Sentry: Basically a hashing SWF as far as I know.

    Shell: Responsible for loading the crumbs and dependencies file. It also has alot of get and set functions.

    Engine: It's the main responder to all packets sent by the server which are processed by airtower, even though shell also takes a small part in responding.

    Phone: EPF Phone.

    Igloo: Basically it handles all MY igloo related stuff.

     

    Not too sure about the rest so I wouldn't like to get any wrong information.

     

    • Like 3

  2. 3 hours ago, Rotom-Wash said:

    Yeah I already had them on my media server but for other CPPSes this could totally stop sound studio from working if they dont have these


  3. On 7/6/2017 at 3:48 PM, Ben said:

    You're welcome!

    Yes, it will stay up for as long as I have spare change at the end of the month to pay for our box.

    There is actually a plethora of files which were used for the various different versions of mobile apps created by Club Penguin, and I voted against putting them on Icerink due to time constraints and lack of real need for them as it is very unlikely anyone is ever going to bother reverse engineering the mobiles apps (they sucked anyway).

    I can see how the paper image directories may be useful to people and I'll look into uploading them. I also downloaded lots of files off of the media8 subdomain before I decided to give up, maybe I'll put those up soon too.

     

    I depend on icerink for my mediaserver, and I'm willing to donate. Why not open for donations?

    Also, https://icer.ink/mobcdn.clubpenguin.com/game/items/images/paper/image/60/130.png this is missing. Don't know where to look for it :/

    Edit: All files in media1.clubpenguin.com/play/v2/client//music/assets/ are also missing.

    • Like 1

  4. 12 hours ago, Ben said:

    Very curious, I thought I was quite careful when downloading minigame assets, I checked every SWF file individually for dependencies. I even remember downloading these ones, guess I forgot?

    I noticed a few extra missing ones from your zip file still on Club Penguin's media server, so I grabbed those too! Thanks for flagging this up, added you to contributors.

    updated - https://icer.ink/media1.clubpenguin.com/play/v2/games/jetpack/

    The other ones weren't in jetpack.swf or whatever the name is for some reason or maybe I didn't look far enough. That's why I didn't download them. Thanks for adding me to contributors though!

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